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In this program, animated graphics help to define the concept of angular momentum and to express the relationship between moments and the rate of change of angular momentum. Problems include determining the dimensions needed for an airplane’s ailerons and the amount of force required to rotate a toy spaceship. The reasons why a spinning top shows precession are also addressed. (43 minutes)



 
                    

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Copyright date: ©1999



Part of the Series : Math in a Box
     


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Modeling Vectors
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Employing diverse examples such as trains and water slides, this program illustrates the use of vectors to represent forces operating in both two and three dimensions. The algebraic manipulation of vectors in modeling problems is featured. (24 minute...(more details)
 
Pendulum: Simple Harmonic Motion
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This program introduces the concept of simple harmonic motion through the operation of the pendulum. The findings of Galileo and his contemporaries on the mechanics of the pendulum are presented, along with examples of pendular motion drawn from the ...(more details)
 
Parachuting: Moving Bodies with Constant Mass
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This program uses a parachutist to demonstrate the effects of drag on the force of gravity, showing how to make mathematical approximations and how the resultant forces can be equated to the product of mass and acceleration. A first-order differentia...(more details)
 
Kites: Modeling with Vectors
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After defining the basic concepts of vectors, this program uses algebra to determine how the resultant of numerous forces acting on a body can be obtained and then equated to the product of mass and acceleration. Kites are employed to exemplify both ...(more details)
 
Rockets and Avalanches: Moving Bodies with Variable Mass
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In this program, footage of rockets blasting off and avalanches roaring down mountainsides provides two perspectives of the same principle: the rate of change of momentum. Practical calculations of the time it takes for a rocket to lift off and the t...(more details)
 


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